![]() ![]() The franchise has certainly had plenty of variance in that regard, from Morrowind's steady introduction on a boat headed for Vvardenfell, to Oblivion's prologue taking place in an escape from the Imperial Prison – if the opening for The Elder Scrolls 6 is to match its predecessors, it should ultimately have an intro that's right for its setting. He escapes the role of game director for a moment, and puts himself into the role of a player, wondering what they might want to do or what they might expect from an Elder Scrolls intro. RELATED: Todd Howard Wishes The Elder Scrolls 6 Were Here Alreadyįor some reason, during these early stages of conceptualization, Todd Howard admits to having a peculiar fixation on creating the right opening sequence. From tone and music, to the defining features of its gameplay, Todd Howard explains in a recent interview by Lex Fridman that the development team establishes these concepts early on. ![]() Though one could make the argument The Elder Scrolls 6 was announced too early, Bethesda clearly has a very specific vision in mind for Skyrim's successor. Whether it will end up in High Rock or Hammerfell remains to be seen, and Bethesda will no doubt remain tight-lipped about it until Starfield has had its time in the limelight. There's been much speculation surrounding the next Elder Scrolls game, and though it's been over four years since the debut of its announcement trailer, fans still don't even know where the sequel is supposed to take place. The intro of Skyrim has reached unprecedented levels of infamy over the course of a decade, and now Todd Howard teases that Bethesda has known exactly how The Elder Scrolls 6 will open for a very long time. ![]()
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